Condemned: Criminal Origins – Scary Stuff

This week was a busy one at work and at home so there wasn’t as much time for gaming as I would have liked. However I did manage to slip in 30 minutes of Condemned: Criminal Origins each lunchtime (one of the benefits of living 5 minutes from the office). The game play is such that I could actually cover a decent chunk of the game in short bursts.

If there was one word I could use to decribe this game, it would be creepy. The game runs as a meld of Doom, CSI and Max Payne. You spend much of your time working through dark tunnels and buildings fighting off some very freaky strung out characters. Several times while playing, I have let out a vicious scream when I turned around to find a crackhead with a shovel about to clobber me. Great stuff!

For more information on Condemned: Criminal Origins, check out the following reviews.

Team Xbox – Condemned: Criminal Origins Review (Xbox 360)
GameSpy – Condemned: Criminal Origins (X360)
IGN – Condemned: Criminal Origins

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2 Responses to Condemned: Criminal Origins – Scary Stuff

  1. Rory says:

    It always makes me feel better to hear that I’m not the only one who occasionally screams while playing Condemned :)

    I’ve been playing it in short twenty minute chunks. I *love* the game, but any more than that, and I get too creeped out.

    At first I thought I had some kind of mental illness (well, I do, but a *new* one), but I’ve been finding that a lot of people think the game is teh creepy.

    I don’t know if you’ve gotten to the abandoned department store yet, but… well, they did a fantastic job of making that level freaky. I don’t want to spoil it, but you’ll probably know it when you see it :)

  2. Ashton says:

    Saying this game is scary is an understatement. I agree with Rory who said that the department score was one of the scariest levels in the game. For some reason, however, I almost knew that the game would do something freaky with the manickens so form the get-go I knocked every manicken that I saw. A good strategy is to shoot a tazer at every manicken that you see. Its fullproof. The ones that are only manickens lose their heads while the others get shocked and run off the stage.